Internal · SSO Required
Prototype · Two Parts

What offline play feels like — and how we tell members it exists.

Two complementary pieces of the offline-play work: the feature itself (what members see when they take content offline) and the announcement (how we surface the new capability when it ships, with toggleable UI treatments).

01

The Two Pieces

2 prototypes
The Feature · v2
01

Offline Play — The Experience

The member-facing offline behavior itself. What World 50 looks like without a network — degraded but useful. Second iteration of the core flow.

The featureMember-facing
The Announcement
02

Offline Downloads — Announcement Treatments

How we tell members the feature exists. Mobile (top banner, coach-mark, welcome modal, "New" badge) and web (inform-only banner + rail card). Toggle treatments on/off to compare.

The rolloutMobile + web